THE BEAR MAX
TOUCH ME
Max awoke to the sound of a smoke alarm and the pungent burning smell from his smoke-filled room. He ripped off his bedsheets and stumbled out of bed in a panic. Suddenly, he noticed a green light shining and smoke dispersing out through the gap under the door of his closet. His sign above the door, Field of Greens, started to rattle immensely.
As he approached it with caution, he slowly opened the closet door. The piercing light started to dim behind the foliage he has within it and the smoke started to dissipate. He could see a portal to another world as he moved the foliage gradually with his hands. A stone road covered in leaves leading through a radiant land of green appeared.
The chiming sound of a grandfather clock could be heard from within the portal. Hesitant at first, Max grabbed his guitar next to his closet door and held it up like an axe as he continued to enter through the portal. After stepping into Hibearia, the portal gate closed behind him and the chiming persisted.
Startled by the gate, he glanced ahead to see a sleuth of bears at full canter approaching him. Quickly, Max looked around to find a way to get the portal gate to open. Next to the gate, he saw a makeshift keypad and a tree with a numeric passcode carved into it. He dropped his guitar and dialed it in. Suddenly, the gate began to open.
Once opened, Max scurried in and one of the bears followed him. The chiming stopped right after the bear entered the portal gate with Max. Starting a rapid process with an aura of green light, creating a manbear chimera. Retaining memories from the bear, he set forth towards the bear caverns.
HIBEARIA
The planet flourishes with green vegetation in two regions, Indica and Sativa. Indica is a cool mountainous region where a portal gate is found. Mount Indica was formed into a volcanic mountain long ago. At the top of Mount Indica,
the volcano crater has no vegetation and glows with copper deposits. Sativa is a hot and dry tropical region. Both Indica and Sativa are inhabited by different species. Copper is found throughout Hibearia from volcanic activity. There are three factions consisting of bears, bearats and knights living on Hibearia.
BEARS
The bears were the first mammals on this planet prior to the knights coming through the portal connecting Earth to Hibearia. They have similar features to bears on Earth, except their fur has a green hue from consistent bathing in copper-fed rivers flowing down from Mount Indica.
Their tough green fur acts as camouflage in the lush green environment of Indica. Their caverns are in the Indica region above the portal. Insects, the indica plant and waterways are their primary resources. They are relaxed, content and modest creatures. However, do not like humans as a result of how the knights have treated their ancestors.
KNIGHTS
Knights came through the portal dressed in bronze plated armor. The king's guard led the knights through, leaving the king and queen behind in their realm to reassure their safety. As they exited the portal gate, the queen went through with the king following behind. When she stepped out of the portal,
she turned to look back at the king. With his face in dismay on the other side, the queen yelled at him to come through. The portal gate began to close and the king still held ground. She noticed him staring at their son in disbelief. When the gate closed, the king vanished inside the portal’s green aura behind the bars of the gate.
The queen dropped to her knees sobbing as she couldn’t understand why he wouldn’t follow his only bride. A sleuth of bears searching for the indica plant growing near the portal could hear the queen’s sorrow. They started to approach her and the knights. Once the knights saw the bears, they charged at them with their swords clinging to
protect the queen. As the king's guard lifted his sword, a bear swung it's powerful claw ripping off his helm’s visor. When the other knights watched the visor fly, they retreated back into the forest with the queen, dragging the king’s guard. After the bears watched their pitiful retreat, they continued to indulge in the indica plant.
The knights went on to build their fortress and make cages to trap the bears. Using trades learned from peasants and blacksmiths, they mined copper and cassiterite for smelting and smithing copper with tin to create a full suit of bronze armor. Over time, their armor had oxidized, turning it into a green patina.
They have swords that were brought through the portal with them. Others that came through the portal brought knowledge of technology and innovation to the knights. This included electricity, tools and other resources they could utilize found on Hibearia, or items that they had with them when entering the portal.
The people that taught the knights requested to be their king but the king's guard, wearing his new shining copper visor and patina stained helm, would deny their request. Being the strongest leader of the knights, the king's guard would tell them that they could never replace the king. In hopes that he still lives beyond the portal.
The knights would then torture the travelers and throw them in the cage to be eaten, where the bears are held captive. Men, women and children passing through the gate that would obey their order would be recruited into the knight faction. When they had travelers help construct the keypad and
figure out how to open the gate, one of the guardians of the portal opened the gate to go through by himself. When he entered, the sound of chimes were absent. Triggering the process, turning him into vapor and leaving his armor empty. Unaware that the chimes can only be heard when something is coming through the portal from another realm.
The queen ordered the knights to build their fortress near the portal, between the Indica and Sativa regions, in belief that there is still a way back through. Now the knights guard the portal, so if anything or anyone comes through, they will be there for the taking. They try to seize control over the bears of Indica
by capturing them, using their fur to stay warm and each carcass for food. When the bears started to fight back, the knights would make an example of them by taking a sleuth of bears up to the top of Mount Indica, make the bearats lift them up over the volcano vent and be ordered to drop the bears into it.
BEARATS
A female bear stopped eating the indica plant, becoming motivated with an improved memory, yet irritable. She rallied two male bears to create their own separate sleuth, migrating away from the caverns. During their journey, they could hear a quarrel in the distance. Tempted, the female bear moved
in that direction. She saw the queen of the knights arguing and yelling, "I need to find my king". The guards grasped her arms, pulling her away from the opened gate as she slid backwards on the hemp leaves strewed across the stone road. Her son, one of the guards said, “Halt, mother” as they tried to restrain her.
The guards shouted, "Remember our previous guardian of the gate". "I’ll never stop trying" the queen responded. Chiming started from within the portal. Bats and rats started coming out of the portal, making the guards disoriented. The female bear ran up unnoticed and tackled the queen inside the portal gate.
Trapping some of the bats and rats inside with them as the gate closed. The two male bears that were walking ahead heard the female bear growl. As the guards were swatting at the bats, the two bears went towards the gate. The portal gate opened again and the queen flew out, thrusting her wings,
causing the knights to fall over from the gusts. As the gate began to close, bats and rats continued to pour out. From their peripherals, the knights saw the two bears through the breaths of their visors. Without time for the knights to unsheathe their swords, the bears approached with high velocity.
They latched onto each knight's leg with their teeth, dragging them through the portal gate in search of the female bear. The process started again and two bearats came out of the portal. They flew to the top of Mount Indica, following the queen. Once they reached the top, they created a nest out of hemp.
ANIMAL
When The Bear Max reached the bear caverns, he could see a bearat scouting high above them. He walked up to the edge of a cliff near the caverns to see the lay of the land. Below the caverns he could see a fortress, and below the fortress is a tropical region with sativa plants.
As the bearat flew back to the volcano crest, The Bear Max assembled a sleuth of bears to go down to the Sativa region. He grabbed indica plants, in case the bears became ornery on the trip down. He told them that if they wanted to defeat the bearats and the knights, they would need energy to do it. The trip down the mountain became unbearably hot,
which made the bears take numerous indica breaks. The Bear Max told them that they needed to conserve the indica plant and get to Sativa before the knights and bearats get to their caverns. When they reached the Sativa region, the tropical paradise mesmerized them. The smell of the sativa plant engulfed their nostrils and redirected their attention.
They grabbed what they could carry with their mouths and ate some prior to setting forth back up the mountain. No other stops were needed on their hike back to the Indica region. When they arrived at the caverns, they called out to the other bears, but there was no response. The Bear Max knew that this was the start of a faction war.
INSTINCTS
The Bear Max led the sleuth of bears, he took to the Sativa region, over to the knight's fortress. Darkness filled the area as they approached it. The Bear Max noticed a thick pall of smoke hanging over the keep as he neared the fortress gate.
The knights left the gate unguarded, so the bears gathered close to it and lifted The Bear Max up to a battlement to take a peek inside the fortress. At first glance, he saw a group of knights surrounding a fire pit. They started throwing dry indica and sativa plants into the fire, while dancing around it vigorously.
The Bear Max told the bears to lower him down, then pointed at the gate. The bears began to huff, as they stepped back and charged the gate breaking through it. Wood pierced some of the knights as it flew into the interior of the fortress. The knights grabbed their swords befuddled and started running towards the bears.
The Bear Max leaped over the bears and swung his right claw with a mighty thrust at some of the knights, slinging them against the fortress wall. More knights gathered and began swinging their swords obnoxiously, clinging with each other's sword in panic. The bears jumped on top of a section of the knights, ripping at their throats and tearing off
appendages. As the bears were enjoying their feast, The Bear Max was cornered. Knights started plunging their swords at him. Before they could reach his flesh, two bears knocked them over. The Bear Max began to grab the knights one by one, and tore each of them apart with ease. When he walked over to the last knight,
the knight knelt down in front of The Bear Max and began to laugh horrifically, then said, "Your clarity on where your family lives deceives you. Those that fly, will watch you die". The Bear Max grabbed the knight by his narrow throat and lifted him up high. The knight dangled effortlessly as he said with a gasp, "You're too late".
The Bear Max looked up at the volcano and saw lit torches trailing towards the top. The knight within his grasp gasped again, "All will pay for...". With a sudden slash of The Bear Max's sharp claws, he sent the knight's head flying. Blood pooled around The Bear Max as he dropped the knight's helpless body to the ground.
The fortress grew quiet with whispers coming from the keep. He pried the door off of it's hinges and threw it onto a pile of knights. When the dust settled at the threshold, he found women and children nestled against a corner.
The Bear Max looked at the opposite corner of the keep and saw a weary woman chained to the wall with the same transformation that he endured. He hustled over to her and ripped the chains from out of the wall with both arms. With an expression of disappointment, The Bear Max gently lifted her up over his shoulder.
As he began to walk out from the keep, he stopped at the entrance. He peered at the women and said "You can live in the fortress if you obey the bears that will be living here to watch over you", then looked at the children and said "Be better than your fathers".
When they agreed, he looked at the bears and said eagerly "Time to move". The bears ate sativa from a pile near the fire pit, getting them ready for their journey to the top of Mount Indica. They moved swiftly up the trail without running out of stamina. When The Bear Max and the bears reached the peak of the volcano, the cages were empty.
They followed a trail of blood and green fur, caused by their chains and from the knights piercing the bears with their swords to move up the volcano summit. Huffing, growling and painful moans could be heard as they drew near.They reached the crater and the bearats were being ordered by the king's guard.
The Bear Max and the bears charged at the knights and bearats as their backs were turned. Two bearats grabbed another bear, due to their size differentiation caused by the portal, but suddenly noticed the hostile bears approaching them. The bearats dropped the bear away from the vent, then shrieked to notify the knights and other bearats.
The bearats turned and started to fly fiercely towards The Bear Max and the sleuth of bears. Two bearats came from behind, coiled their tails around The Bear Max's throat and flew him towards the ocean. As they passed the knight's harbor, The Bear Max dug his claws into their tails causing them to release him.
The Bear Max plummeted high above the ocean. After being knocked out when he hit the surface, a green glowing creature began to swim to him from out of the depths. He awoke on the beach of Hibearia in the Sativa region wearing a green beaded necklace. The beads began to glow, creating a green aura that surrounded The Bear Max.